Indie Game Studio · Bandung, Indonesia

Small games, raised with care.

Five people in one room: design, code, art and release land in the same build, the same week.

Care report

titles on itch.io
3
title in public Alpha
1
players at our last public demo
33
their average enjoyment, out of 5
4.66

The games

The adoption board

Every card states its real status, and every game has a complete playable loop, menu to end screen.

Styro Flight cover art: a foam plane with a plush pilot in orange goggles on a cardboard backdrop
Public Alpha · v0.2.0 Flagship title

Styro Flight

Slingshot a foam plane off a rooftop and steer it with one input for as long as it stays in the air. Earnings fill a hangar of eight planes and six pilots.

  • Arcade distance flyer
  • Browser now · Android next
  • Unity 6 LTS, URP

// on develeopment public alpha version, collect your pilots and plane

Play the Alpha on itch.io
Styro Flight main menu: the plane waits on a slingshot rail between cardboard market stalls Styro Flight in flight down a cardboard alley at sunset, button coins floating over the street Styro Flight gameplay: steering the plane between rooftops and power lines Styro Flight hangar screen with planes and pilots displayed on shelves
Pet Care Panic cover art: the shopkeeper surrounded by round cats and dogs in a pet care shop
In development · v0.6.1

Pet Care Panic

Run a pet care shop under a clock. Move, pick up, put down: the whole control scheme. The game is really about routing the queue.

  • Time management arcade
  • PC · keyboard or gamepad
  • Ten levels playable

// first demo showcase at Bandung Demo Day, enjoyment 4.66 out of 5

View on itch.io
Pet Care Panic gameplay: the shopkeeper crosses the shop floor between grooming stations Pet Care Panic gameplay: order cards with pet portraits along the top of the screen Pet Care Panic gameplay: pets waiting at stations while the day clock runs
Pea: The Forest Sage cover art: a small hooded sage holding a wooden staff with a glowing seed
In development · v0.1.0 · editor only

Pea: The Forest Sage

Walk a poisoned forest and keep a circle of clean ground growing. No combat, one timer: 300 seconds to reach the far edge.

  • Third person routing
  • Desktop · keyboard or gamepad
  • Unity 2021.3, URP

// one growing radius drives terrain, colliders and effects

View on itch.io
Pea: The Forest Sage gameplay: the sage stands at the edge of a circle of revived green ground Pea: The Forest Sage gameplay: a magic plant growing beside a toxic blockage Pea: The Forest Sage gameplay: dead trees turning healthy as the clean circle spreads

The studio

House rules

Make the small idea the whole game. An idea leaves the notebook, gets built, gets played, and only then gets bigger.

  • Vision. Games that travel further than their budget, because the first thirty seconds is the product.
  • Mission. Ship a playable slice early, put it in front of players, and let their feedback decide what gets built next.
  • Culture. Local flavour, no apology. Our worlds come from the streets and junk drawers we grew up with.
  • Content as data. A new service station is a prefab, a new plant is a ScriptableObject. Code is never the bottleneck on content.
  • Playable every sprint. Two week sprints ending in something playable; milestones with a written cut-order.
  • Honest balance. Star thresholds are arithmetic, and the docs record where we got it wrong, twice, by name.
“A tight, verified slice beats more content on an unverified base.”
Our first principle, written into the roadmap before a line of release code.

The caretakers

One room, every discipline

  • Gagan Sukmawan

    Game Programmer · Project Manager

  • Andika Pratama Wijaya

    3D Artist · Technical Artist

  • Ehlya Wellya Sampurna

    3D Artist

  • I Made Hendy Mahardita

    3D Artist

  • Faiz Fadhillah

    2D Artist

Contact

Let us build the next one together

Open to publishing conversations, co-development and client production work.

  • · Publishing and funding for Styro Flight's mobile launch
  • · Co-development on arcade and casual titles
  • · Unity production work, gameplay to release build
Discuss with us

info@idea-out.com

(+62) 823 1683 9131

Bandung, Indonesia

instagram.com/ideaout.studio

ideaout.itch.io

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